Saturday, April 21, 2012

Alright Mages, we need to talk about portals.

Dear Mages Everywhere,

I am not trolling. I am not QQing. And I need your full and undivided...

Oh, is that a warlock? loldeepfreeze icelance icelance!

Where was I? Oh, yes. Full and undivided attention.

Before I begin, I need to ask a simple question. Would all the mages who have been asked to port someone please raise their hand?

Yes, yes, I thought as much. This is not a problem, my magical brethren! Really!

You see, when you rolled your mage, you got to a certain level, and started learning portal spells. It was amazing, wasn't it? Casting your first portal?

But then you learned you needed to carry around these "Rune of Portals" things. They cost a little bit of money, but it was no big deal. You, and your friends, could be around the world in a mere 10 seconds.

If we fast forward to the Burning Crusade, the Almighty Blizzard decided that we shouldn't be the only ones with that kind of power. They decide to put our portals in a silly building with a search light sticking out of it. But that's all cool. We can deal.

However, if we fast forward to today, those portals have been eaten by a giant dragon. (Or maybe the mages keeping them up just ran out of mana.) And now it falls on us, (yes, us!) to use that portal spell we were given soo many moons ago.

Let us not be bitter over this change, but embrace it. Embrace it, brothers and sisters! Do not desecrate our forums with QQ from us. How will we ever be respected as Almighty Mage Overlords if we do that?

Instead, I propose we here today...
  • Come up with a general price the lesser classes can fall onto to pay

  • embrace the fact that we mages were chosen for this great honor

  • Stop whining about water elemental names. Seriously, they're gone, and we all know it. If the Almighty Blizzard brings them back, then rejoice, but you're making us look bad


  • First off, we need to ban together to create a portal standard and stick to it. We are all brothers and sisters, here. We are all in this portal crisis together. We need a price. Correction, we need two prices, a "Here" price, and an "Away" price. (Now, if someone offers you more, by all means, feel free to take it. Especially if you have to travel.)
  • If the person who wishes to be ported is where you are, then I believe, personally, 3-10g is a reasonable price. Of course, this will vary with servers, but that's generally what I've seen.

  • Now, if the person who wishes to be ported is not where you are, feel free to add on an extra travel fee.

  • If people complain about this, explain to them that mages are not taxis, and that there are other methods of traveling. Point them towards a boat or zep, and wish them a happy, longer, travel.

  • The lesser classes must learn to accept their Mage Overlords. We are not water fountains, we are not taxis. If this is too much for their fragile minds to comprehend, then they will learn to reroll, and respect us mages.

    As I said before, my brethren, this is not a bad change. We have been chosen. There is nothing in your magely job description that states you must portal random strangers to even more random places. (wtb mage port from exodar to shatt, anyone?) You can chose not to. But remember, do not let this affect your fellow mages. Do not whine, do not complain. In fact, I've made a handy macro for those of you who follow this path.
  • /dnd Sorry, I can't port you.

  • Use it liberally.

    So there you have it, Mages. Portals. Now get back out there, and kick some warlock... face.

    tl;dr stop complaining, charge for your ports, kill warlocks.
    I won't even walk to the next building for 3g, much less go find someone and port them.
    Eh, I suppose. I've seen some lowbie mages port for 3g, but I like 10, personally. Not outrageous, but if you're porting a bunch of people at a time, it adds up.
    After reading this forum, I'm surprised. Since the patch I've been tipping 30 cause I thought prices went up...
    Not on my server.

    If anything, prices went down because of too many overexcited mages, and people who whine at anything over 10g.

    But like I said, it varies with servers.
    I advertise in trade chat that I charge 100g or something stupid, not as a serious sell but as a whisper deterrent. 100% success rate so far with zero tells.

    When I'm online, spending two minutes porting someone for what will likely be a 5-10g tip is two minutes wasted time that I could have been probing the AH or crafting, either of which is ultimately more lucrative.
    I charge 20g but that is on the more expensive side on my server. I'll have to change when cata inflation hits though (and so will everyone so it's pointless reaching a consensus on how much a fair cost is for a port now).
    Cant believe ive been tipping you bastards 50g.
    Sad, sad shammy.
    I've seen it advertised on my server for free on occasion, 5g most of the time, and one mage offering lifetime ports for 1k.

    When I get to Dalaran port levels, I will likely be charging 10g, as I can't be bothered for anything less.

    The only problem - while some people might not tip at all, some others will tip generously. Finding your gp/hour from tipping as compared to a straight fee will let you find the correct price to charge.
    Sadly, I left my graphs and charts on another server and I don't think that people want to spend a week getting the raw data to find the correct price to charge, so we'll just have to play it by ear.
    I port friends around anytime they want. I get so many whispers for ports that I feel like public transportation. And many people ask rudely. Nowadays I don't reply to whispers unless they ask nicely and say they will tip. I have a life away from WoW so what little time I have to play I like to PvP not port people around
    I put up a /dnd stating that my ports are 100g. It's mostly to stop people from spamming me with port requests, and hey, if someone does wanna give me 100g for it then I'll toss 'em one.

    If you like being a low price portal hooker though, all the more power to ya, means I have less people who think I don't have better things to do that give ports all day asking me for ones :P
    Man, the outright self-righteous importance, greed, and contempt for strangers coming from other Mages is baffling. Imagine if everyone had that attitude about helping anyone when all it cost them an insignificant amount of coin, and takes up some of their precious time. You have a gift/talent that helps your fellow humans. You should use it (within reason) to do so. My 10 seconds of time is not worth more than their extra 10min of travel time, and their 1-10g they might tip.
    Man, the outright self-righteous importance, greed, and contempt for strangers coming from other Mages is baffling. Imagine if everyone had that attitude about helping anyone when all it cost them an insignificant amount of coin, and takes up some of their precious time. You have a gift/talent that helps your fellow humans. You should use it (within reason) to do so. My 10 seconds of time is not worth more than their extra 10min of travel time, and their 1-10g they might tip.
    Most people are generally idiots or a-holes. What's my motivation in helping them?
    Your wrong assumption that most people are idiots and a-holes makes you both. In case your mama never taught ya, doing good for good's sake is reason enough.
    Man, the outright self-righteous importance, greed, and contempt for strangers coming from other Mages is baffling. Imagine if everyone had that attitude about helping anyone when all it cost them an insignificant amount of coin, and takes up some of their precious time. You have a gift/talent that helps your fellow humans. You should use it (within reason) to do so. My 10 seconds of time is not worth more than their extra 10min of travel time, and their 1-10g they might tip.

    How much is a dungeon queue that has run 12 of an expected 15 minutes worth? How about BG queues? How often are you actually just sititng around in the particular city that someone wants a port from and doing basically nothing?
    How much is a dungeon queue that has run 12 of an expected 15 minutes worth? How about BG queues? How often are you actually just sititng around in the particular city that someone wants a port from and doing basically nothing?


    These situations are included in the "within reason" portion of my statement. Of course it is not reasonable to drop a queue to port someone. Or if you are getting CONSTANT whispers from people, every 2 minutes, than that would be unreasonable as well.

    Someone asks for a port. Click*invite, "Please come to me." When they are near, click portal. If they open a trade window for tip, great. If not, no biggie. I do this anywhere. If I'm out questing or in cities. And most of the time I am in a city is for a daily, checking mail, crafting, or AH. None of those are interrupted so badly that I can't take a second to help another player.


    How much is a dungeon queue that has run 12 of an expected 15 minutes worth? How about BG queues? How often are you actually just sititng around in the particular city that someone wants a port from and doing basically nothing?


    These situations are included in the "within reason" portion of my statement. Of course it is not reasonable to drop a queue to port someone. Or if you are getting CONSTANT whispers from people, every 2 minutes, than that would be unreasonable as well.

    Someone asks for a port. Click*invite, "Please come to me." When they are near, click portal. If they open a trade window for tip, great. If not, no biggie. I do this anywhere. If I'm out questing or in cities. And most of the time I am in a city is for a daily, checking mail, crafting, or AH. None of those are interrupted so badly that I can't take a second to help another player.

    Agreed... mostly. I port my guildies/friends for free at any time. I even go to them if needed nad wil drop queue if I need to (I tell them and usually they can wait). I also don't have a problem asking them for help. Shouldn't the same thing go for crafting professions as well though?
    Average price I see is 5g on my server.
    i've only paid 5g, any more than that seems unreasonable for an easily obtainable spell.


    The whole thing reeks like tanks who advertise in trade to sell "instant queues".

    Just port people who ask you, or ignore them if you don't feel like it. They will just find someone else to do it.

    If they give you a tip, accept it if you want, otherwise decline it. The reagent cost is meaningless.

    And this might surprise you, but *most* mages don't extort a fee for casting a portal spell.

    Arcane Mage T12 4-set...Good? Bad? or Ugly?

    I'm going to take my best guess here as to how this T12 4-set bonus "Arcane Power decreases the costs of your damaging spells by 10%" works. If anyone knows differently please correct me.

    Currently:

    0.050 * 17,418 = 870.90 (ABx0) 5% of base mana
    0.125 * 17,418 = 2177.25 (ABx1) Base 5% + 7.5% = 12.5% of base mana
    0.200 * 17,418 = 3483.60 (ABx2) Base 5% + 15.0% = 20.0% of base mana
    0.275 * 17,418 = 4789.95 (ABx3) Base 5% + 22.5% = 27.5% of base mana
    0.350 * 17,418 = 6096.30 (ABx4) Base 5% + 30.0% = 35.0% of base mana

    I imagine this means that if Arcane Power is active then:

    ABx0 costs 87.1 less mana to cast
    ABx1 costs 217.7 less mana to cast.
    ABx2 costs 348.4 less mana to cast.
    ABx3 costs 479.0 less mana to cast.
    ABx4 costs 609.6 less mana to cast.


    Currently in a raid environment I have a 1.2 second cast time with everything reforged into Mastery/Hit, so my haste isn't all that high, but that's what the stat weights dictate currently, so that's what I've done. This of course takes into account my T11 4-set bonus of 10% faster arcane blast cast time.

    Therefore, in 4.2 I will be casting arcane blasts 10% slower. Let's just guestimate and say in a raid buffed environment, I will now be casting Arcane Blastx4's @ 1.3 seconds instead of 1.2.

    That being said, Arcane Power lasts 15 seconds and can be cast every 1 minute and 30 seconds. Provided I wait till I have a 4 stack, and cast nothing but Arcane Blasts and keep my 4 stack the whole time, I could theoretically get off 11 AB's within the time Arcane Power is active.

    11 x 609.6 mana = ~6706 mana saved per Arcane Power.

    Let's say an encounter lasts 10 minutes.

    I can cast Arcane Power *6* times during that encounter, and provided I use it optimally (as stated above) all 6 times..

    I will save a grand total of 40,236 mana for the entire 10 minute encounter.

    I'll leave it up to you guys...

    Do you think this is a worthy T12 4-set bonus for Arcane when you compare it to Fire's 30% chance to proc Hotstreak on crits, and other classes 4-set bonuses?

    (This of course is all based on whether or not I'm correct on how the 10% reduction in mana costs works with the 4-set bonus)

    Edit: After testing Arcane Power on a test dummy, I discovered something interesting. I noticed that currently (4.1 live), it seems to work off the base mana cost of Arcane Blast, and it increases the cost of our Arcane Blasts with 4 stacks by only 87 mana (870 base AB mana cost x 10% more = 87 more mana to cast).

    This kind of concerns me, because if this is the way it works it's not really much of a penalty at all, and I'll have to admit I thought it was a lot more than an 87 mana penalty until I just tested it.

    On the flip side, it will probably work the same way with the T12 4-set, but instead of increasing the cost by 87 mana it will decrease it by 87 mana. This would be almost akin to having no 4-set bonus at all if this is the case. 87 mana is nothing when you consider how much stacked arcane blasts cost to cast.

    Can anyone shed some light on this?
    It's kind of meh but because arcane scales so ridiculously well with gear / int the spec will probably still win out single-target once in heroic modes.
    I heard from Lhivera or someone else credible that it only decreases AB mana by the baseline amount, not scaling.

    Of course, I could ludicrously off.

    How does stacking crit/haste feel as fire?

    FIRE:

    I'm interested in hearing from someone who has stacked both at some point and can give an explanation of a bit of the mechanics of raiding with priority (crit > haste), or (haste > crit).

    What percentage of our total damage is ignite/combustion/pyroblastDOT/living bomb?

    I'm less interested in which wins the damage but rather which fits me better.
    I can honestly say as Fire, when comparing haste/crit stacks, while having plenty of crit is a good thing for your spells, the haste though IF you can get enough haste to the point of getting that 'extra tick' in with your dots, really helps with your overall dps. I found myself in the end making sure my Hit rating was up though cause well, missed spells=less dps :P

    Just me though.
    When I was fire (before 4.1), I went from stacking crit to stacking more haste. Didn't really notice critting less (yeah, yeah - RNG....), however I was getting alot more casts off, so I saw a more stable DPS increase, since I wasn't so concerned with critting - didn't have mana issues either. Stacking haste felt more fluid, of course.
    I have tried both stacking haste and stacking crit and so far stacking crit once i have reached 12.5% haste is better.

    therefore in easier words:
    12.5% haste > Stack crit

    should i go fire or stick with frost?

    for off spec mind you i mainly play pve but i hear frost is getting a buff in the next patch personally i like fire more but i don't think my gear is good enough for it... any tips on that would help too thanks in advance.
    Honestly stick with the one you like the most. I do Fire with a frost off spec, but this is to fill rolls with my guild.

    Question regarding arcane.

    Hello mages

    I have recently obtained the Molten Front vendor trinket 'Moonwell Chalice' and am curious as to when exactly I should be using it.

    At the moment its being used with my burn phase along with arcane power and mana gem.
    Would using it at another time prove to be more beneficial?
    burn
    I use mine during burn.

    Mana adept actually remains fairly powerful even when your mana is low, and having that increased mastery during the burn will increase your damage even though you're not in conserve and thus not at full mana.

    Fire Mage Double proccing?

    Hi. I am a simple fire mage, that does a well amount of damage when I raid or carry on. Now, ever since 4.1, I believe, was released I seem to have a re-occurring problem. When my "Hot Streak" procs, it, more then sometimes, procs twice at the same time. One would think that "Oh, double proc, sweet!" but I find this very irritating. The buff would proc twice, at the exact same time, meaning that I lost some dps not getting the first one off. An addon I use, CombustionHelper, usually tells me that "You wasted a Hot Streak, it procced again without being used" or something like that. I also have this same re-occurring problem on my Ret paladin with the Art of War. Does anyone have this problem? Or is it just me?
    Its a problem with tier 3 and tier 4 hotstreak talents proccing simulaneously. Which means Tier 3's completely random proc just decides its going to pop up the same time you got 2 crits in a row which would proc the tier 4 hotstreak.

    Polymorph Macro Question

    Hi folks,

    I was looking at the PVP macro sticky and was hoping I could just clarify something about the Polymorph Macro.

    What does the macro below do?

    Here is what I think,

    shows the poly tooltip
    puts the elemental on passive so it doesn't do anything silly
    clears my focus if my current focus is dead - not sure on the second part of line 3??
    makes my current target my focus
    cast polymorph on my target or if i hold down the shift key on my focus
    no idea what the nomod:shift line is for??
    stops the macro if i'm not in a group
    and if i'm in a group tells the party i'm trying to polymorph something

    #showtooltip
    /petpassive
    /clearfocus [target=focus,dead][target=focus,noexists]
    /focus [target=focus,noexists]
    /cast [mod:shift, target=focus] Polymorph;
    /cast [nomod:shift] Polymorph
    /stopmacro [nogroup}
    /p !! Sheeping “%T”


    ----------
    and finally
    can i add a line to the above macro to raid mark whatever I just turned into a monkey?

    thanks in advance

    Bargle the not so famous

    It casts polymorph, on your focus if you hold shift and on your target if you don't hold shift....